So it turns out that I can in fact make a ray tracing engine work. However my attempt was ungodly slow and serves to remind me that I need to learn how to write clean fast code. So I’m not going to post the code for the engine and I’m going to keep working on it as I learn and see if I can’t come up with something I’m happy to post about.
For now I think I’ll be sticking to Axiom3d for my rendering needs.
Link to this post!